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Tag Archives: top down space shooter

IndieDev Diary #4: The Challenges of Designing a Hard, Roguelike Game

Karin Skoog, CEO & Creative Director of Golden Moose Studios

We just released an early prototype level on TIGForums of our 2D/3D hybrid, roguelike space shooter. The design process and iteration for this build became quite the balancing act, as you’ll read about in this article. Over the 2 days it took to build and adjust this level, I found myself questioning:     Whether […]

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