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Tag Archives: indiedev diary

IndieDev Diary #4: The Challenges of Designing a Hard, Roguelike Game

Karin Skoog, CEO & Creative Director of Golden Moose Studios

We just released an early prototype level on TIGForums of our 2D/3D hybrid, roguelike space shooter. The design process and iteration for this build became quite the balancing act, as you’ll read about in this article. Over the 2 days it took to build and adjust this level, I found myself questioning:     Whether […]

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IndieDev Diary #3: We Showcase Our 1st Demo!


Our Current Project: If you follow our blog, you already know that we had our share of troubles in finding the right prototype to pursue through to completion. We scrapped 2 prototypes already because they were overscoped and we didn’t have enough experience in the genre to “see the fun” fast enough. The day’s come […]

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IndieDev Diary #1: Company Formation & Prototype


It’s a few months into the formation of Golden Moose Studios, and with the start of the new year approaching, now seems as good a time as ever to begin the IndieDev Diary section of our blog! What Have We Been Doing at Golden Moose Studios? Manne and I started the studio at the end […]

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