IndieDev Diary #1: Company Formation & Prototype

It’s a few months into the formation of Golden Moose Studios, and with the start of the new year approaching, now seems as good a time as ever to begin the IndieDev Diary section of our blog! What Have We Been Doing at Golden Moose Studios? Manne and I started the studio at the end […]
Posted byKarin Skoog
- Posted in IndieDev Diary
Dec, 15, 2016
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Things That Surprised Me About the Swedish Workplace

1. “The train was late” is a perfectly valid reason for coming to work late. SWEDEN: This isn’t because Swedes don’t care about getting to work on time. It’s simply because Swedes agree the trains can be unpredictable (especially during the winter months!). Coworkers/the workplace are incredibly understanding when it comes to the trains. US: […]
Read MorePosted byKarin Skoog
- Posted in Golden Moose
Dec, 10, 2016
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Official Pumpkin Carving Contest!

No video game studio is complete without a series of pumpkins featuring the company logo! We held an impromptu pumpkin carving contest for Halloween this year. They turned out really well!…(especially considering none of the participants are officially recognized artists!) Entry #1: Entry #2: Entry #3: All Entries: Which pumpkin would YOU nominate for the […]
Read MorePosted byKarin Skoog
- Posted in Golden Moose
Oct, 31, 2016
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Women Who Code: Co-Founding an Indie Game Studio

Over on Women Who Code’s blog, I wrote up my experiences about learning how to program and eventually deciding to co-found Golden Moose Studios. Just 2 years ago, I quit my job as an Associate Producer at a San Francisco game studio to return to school, moving all the way to Sweden. It was one […]
Posted byKarin Skoog
- Posted in Golden Moose
Oct, 21, 2016
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Job Application Tips for Video Game Artists

As an applicant, the hiring process is difficult and stressful. Unfortunately, there is no way of getting around that. We know what it’s like to be on the other side, so we compiled a few tips to help with your future job applications! Most of these tips apply to video game artists, but a few […]
Posted byKarin Skoog
- Posted in Golden Moose
Oct, 07, 2016
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Golden Moose Kickoff Event

To celebrate the launch of Golden Moose Studios, we held our kickoff event at Yosemite National Park! It was a great place to get inspired, hike, relax, and talk game design. Before officially starting Golden Moose, Manne and I often came up with ideas for the game while on various hikes. Sometimes simply unplugging and […]
Posted byKarin Skoog
- Posted in Gamedev from the Wilderness
Sep, 23, 2016
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Going Rogue: Starting a Game Studio

Hello everyone, and welcome to our first blog post! I want to share a little about what it’s been like starting up Golden Moose Studios. Informing the Masses People have different reactions when I tell them I co-founded a video game studio. Some stare back at me and don’t seem to know how to respond. […]
Posted byKarin Skoog
- Posted in Golden Moose
Sep, 05, 2016
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• Jan-March 2018 | Malaysia
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Karin Skoog
