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IndieDev Diary #4: The Challenges of Designing a Hard, Roguelike Game

We just released an early prototype level on TIGForums of our 2D/3D hybrid, roguelike space shooter. The design process and iteration for this build became quite the balancing act, as you’ll read about in this article. Over the 2 days it took to build and adjust this level, I found myself questioning:     Whether […]

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IndieDev Diary #3: We Showcase Our 1st Demo!

Our Current Project: If you follow our blog, you already know that we had our share of troubles in finding the right prototype to pursue through to completion. We scrapped 2 prototypes already because they were overscoped and we didn’t have enough experience in the genre to “see the fun” fast enough. The day’s come […]

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Golden Moose Presentation in Wellington, NZ!

Traveling while developing games can be a blast, especially when you take a 2 week break from game development and hit the New Zealand trails, hunting down Lord of the Rings sights! While we were in New Zealand, we had the incredible opportunity to speak to local game developers at an impromptu Game Developers of […]

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IndieDev Diary #2: Throwing It All Out the Window & Getting a Reboot

In order to help others going indie (or thinking about going indie), we want to give back to the community a little by maintaining a certain level of transparency during our journey as independent game developers. That means it’s time for our 2nd IndieDev Diary entry! We published our last indiedev diary just a few […]

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Korea: Impressions & GameDev

After 3 months of life in Korea, we wrote up our overall impressions. Korea was amazing! (But we’ll probably say that about every country we visit. :)) Seoul There are a lot of sightseeing options in Seoul. It’s also fairly easy to escape the city by train/subway and walk or hike in public parks. Daejeon […]

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IndieDev Diary #1: Company Formation & Prototype

It’s a few months into the formation of Golden Moose Studios, and with the start of the new year approaching, now seems as good a time as ever to begin the IndieDev Diary section of our blog! What Have We Been Doing at Golden Moose Studios? Manne and I started the studio at the end […]

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Things That Surprised Me About the Swedish Workplace

1. “The train was late” is a perfectly valid reason for coming to work late. SWEDEN: This isn’t because Swedes don’t care about getting to work on time. It’s simply because Swedes agree the trains can be unpredictable (especially during the winter months!). Coworkers/the workplace are incredibly understanding when it comes to the trains. US: […]

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Official Pumpkin Carving Contest!

No video game studio is complete without a series of pumpkins featuring the company logo! We held an impromptu pumpkin carving contest for Halloween this year. They turned out really well!…(especially considering none of the participants are officially recognized artists!) Entry #1: Entry #2: Entry #3: All Entries: Which pumpkin would YOU nominate for the […]

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Women Who Code: Co-Founding an Indie Game Studio

Over on Women Who Code’s blog, I wrote up my experiences about learning how to program and eventually deciding to co-found Golden Moose Studios. Just 2 years ago, I quit my job as an Associate Producer at a San Francisco game studio to return to school, moving all the way to Sweden. It was one […]

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Job Application Tips for Video Game Artists

As an applicant, the hiring process is difficult and stressful. Unfortunately, there is no way of getting around that. We know what it’s like to be on the other side, so we compiled a few tips to help with your future job applications! Most of these tips apply to video game artists, but a few […]

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